Application
This unit describes the skills and knowledge required to research, select techniques, and apply industry standard graphic software tools, to digital texturing for the 3-D environment in digital games.
It applies to individuals with high-level technical, interpretive and communication skills and may be applicable to concept artists, game designers, games programmers, animators and other personnel working in the game development industry.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Elements and Performance Criteria
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Research common industry practices for texturing a 3-D environment | 1.1 Research, identify and describe the methods of texture creation and texture mapping 1.2 Choose a suitable graphics software to create textures 1.3 Document the design considerations for texturing a 3-D environment |
2. Create a basic 3-D environment | 2.1 Use 3-D modelling and animation software 2.2 Create simple 3-D objects 2.3 Place the objects in a 3-D environment 2.4 Apply inbuilt lighting effects to the 3-D environment |
3. Create multiple textures to apply to the 3-D environment | 3.1 Use graphics software 3.2 Apply industry-standard methods to create the textures 3.3 Create textures to establish the look, and the feel, of the 3-D environment |
4. Apply multiple texture effects to a 3-D environment | 4.1 Load the textures into the 3-D animation and modelling software 4.2 Apply the textures to colour the 3-D objects and environment 4.3 Use texture-mapping techniques to create multiple texture effects for a single 3-D object 4.4 Employ 3-D animation and modelling software to render an image of the 3-D environment |
Evidence of Performance
Evidence of the ability to:
research, select and document suitable techniques and software to create texturing for a 3-D environment
use modelling and animation software to create 3-D objects in a 3-D environment
use graphics software to create multiple textures appropriate for a 3-D environment
produce a final rendered image of a 3-D environment that incorporates multiple texture effects for a single 3-D object.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
Evidence of Knowledge
To complete the unit requirements safely and effectively, the individual must:
summarise the technology and human resources required in the process of creating textures for the 3-D environment
discuss the capabilities and constraints of graphics software for texturing
provide a detailed summary of the methods of texture creation and texture mapping
explain the design considerations for texturing including resource limitations and constraints, and target markets.
Assessment Conditions
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
computer hardware and software
games engines
file storage
the internet for research purposes.
Assessors must satisfy NVR/AQTF assessor requirements.
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill | Performance Criteria | Description |
Reading | 1.1 | Researches common industry practices to interpret technical design terminology Interprets and comprehends a large range of diagrams, icons, symbols, text, numbers and letters, necessary to use complex design software |
Writing | 1.1, 1.3 | Uses correct spelling and grammar, plain English, specific terminology and appropriate document layout when documenting methodologies and design considerations |
Numeracy | 2.1, 2.2, 2.3 | Uses whole numbers, decimals and percentages relevant to measurement, resolution aspect ratio, pixel ratio, scale, coordinates, colour, shading, and other attributes/variables in the application of digital effects |
Get the work done | 1.1-1.3, 2.1-2.4, 3.1-3.3, 4.1-4.4 | Plans, organises and completes tasks according to defined requirements and schedules Makes decisions directly related to completion of required tasks Uses creativity and initiative to visualise concepts Actively sources, analyses and evaluates methodologies and software with the potential to meet 3-D texturing requirements Uses key features of specific digital systems and software to complete design and creation tasks |
Sectors
Game development